ACORN ANTICS0 BEST 0
HEALTH3 / 3
Acorns heal injuries
OPTIONAL RAID · STORED ACORNSCheekwood 53 m →
FLIGHT POWER42%
Paws on the ground1.4s · ~37 m
W A S D moveSPACE flyE fly to bomb
0 gathered0 villages
THE GREAT ACORN CAPER
Acorn
Wars.
A little fluffy. A little nuts.
Meet Pip. Collector of acorns.
Defender of snacks. Wildly overqualified.
WASD moveSPACE fly / landE bomb in flight
Thumbstick to roam. Tap FLY, then LAND to refuel.
One endless forest. Make every acorn count.
oh, him?that's Pip.
ADORABLE? YES.
TRUSTWORTHY? DEBATABLE.
TRUSTWORTHY? DEBATABLE.
PIP'S POCKET GUIDE
Snack. Glide. Repeat.
- Run over acorns to refuel.Ground pickups only. Two acorns from empty let you fly; a full meter lasts about 3 seconds.
- Fly to your next patch. Land early.Space / FLY takes off. Space again / LAND saves fuel and lets you collect. Fly across creeks; land on grass.
- Raid for a refill. Grab some and go.In flight, E / BOMB aims at a nearby hut. Green roofs mark storehouses. Land for the spill, then escape before rivals grab it.
Plain chipmunks steal acorns; red scarves mean danger. Change direction to dodge throws. Raids are optional.
Low on health? Gather 10 acorns while injured to heal one hit. Every cleared village drops a pink healing heart—land to collect it. The meter and Pip's bandages show your health; at zero, the run ends.
WASD / arrows or thumbstick to move · Click to aim a bomb
Escape / P to pause and open this guide
A BRAVE LITTLE OVERREACTION
Oh, crumbs.
Try this next run
A NEW PERSONAL BEST!
0MISCHIEF POINTS
0acorns
0villages
0:00survived
MOVE